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Initial Release

Download GIFs natively in Antenna Reddit browser
tags/1.0.0
Matthew Matter 7 years ago
parent
commit
c7b9b76bfa
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      gg.gh0stbyte.antennagifdl_1.0.0_iphoneos-arm.deb

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AntennaGIFDL.plist View File

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{ Filter = { Bundles = ( "com.amleszk.amrc" ); }; }

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MBProgressHUD.h View File

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//
// MBProgressHUD.h
// Version 1.0.0
// Created by Matej Bukovinski on 2.4.09.
//

// This code is distributed under the terms and conditions of the MIT license.

// Copyright © 2009-2016 Matej Bukovinski
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#import <CoreGraphics/CoreGraphics.h>

NS_ASSUME_NONNULL_BEGIN

@class MBBackgroundView;
@protocol MBProgressHUDDelegate;


extern CGFloat const MBProgressMaxOffset;

typedef NS_ENUM(NSInteger, MBProgressHUDMode) {
/// UIActivityIndicatorView.
MBProgressHUDModeIndeterminate,
/// A round, pie-chart like, progress view.
MBProgressHUDModeDeterminate,
/// Horizontal progress bar.
MBProgressHUDModeDeterminateHorizontalBar,
/// Ring-shaped progress view.
MBProgressHUDModeAnnularDeterminate,
/// Shows a custom view.
MBProgressHUDModeCustomView,
/// Shows only labels.
MBProgressHUDModeText
};

typedef NS_ENUM(NSInteger, MBProgressHUDAnimation) {
/// Opacity animation
MBProgressHUDAnimationFade,
/// Opacity + scale animation (zoom in when appearing zoom out when disappearing)
MBProgressHUDAnimationZoom,
/// Opacity + scale animation (zoom out style)
MBProgressHUDAnimationZoomOut,
/// Opacity + scale animation (zoom in style)
MBProgressHUDAnimationZoomIn
};

typedef NS_ENUM(NSInteger, MBProgressHUDBackgroundStyle) {
/// Solid color background
MBProgressHUDBackgroundStyleSolidColor,
/// UIVisualEffectView or UIToolbar.layer background view
MBProgressHUDBackgroundStyleBlur
};

typedef void (^MBProgressHUDCompletionBlock)();



/**
* Displays a simple HUD window containing a progress indicator and two optional labels for short messages.
*
* This is a simple drop-in class for displaying a progress HUD view similar to Apple's private UIProgressHUD class.
* The MBProgressHUD window spans over the entire space given to it by the initWithFrame: constructor and catches all
* user input on this region, thereby preventing the user operations on components below the view.
*
* @note To still allow touches to pass through the HUD, you can set hud.userInteractionEnabled = NO.
* @attention MBProgressHUD is a UI class and should therefore only be accessed on the main thread.
*/
@interface MBProgressHUD : UIView

/**
* Creates a new HUD, adds it to provided view and shows it. The counterpart to this method is hideHUDForView:animated:.
*
* @note This method sets removeFromSuperViewOnHide. The HUD will automatically be removed from the view hierarchy when hidden.
*
* @param view The view that the HUD will be added to
* @param animated If set to YES the HUD will appear using the current animationType. If set to NO the HUD will not use
* animations while appearing.
* @return A reference to the created HUD.
*
* @see hideHUDForView:animated:
* @see animationType
*/
+ (instancetype)showHUDAddedTo:(UIView *)view animated:(BOOL)animated;

/// @name Showing and hiding

/**
* Finds the top-most HUD subview and hides it. The counterpart to this method is showHUDAddedTo:animated:.
*
* @note This method sets removeFromSuperViewOnHide. The HUD will automatically be removed from the view hierarchy when hidden.
*
* @param view The view that is going to be searched for a HUD subview.
* @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
* animations while disappearing.
* @return YES if a HUD was found and removed, NO otherwise.
*
* @see showHUDAddedTo:animated:
* @see animationType
*/
+ (BOOL)hideHUDForView:(UIView *)view animated:(BOOL)animated;

/**
* Finds the top-most HUD subview and returns it.
*
* @param view The view that is going to be searched.
* @return A reference to the last HUD subview discovered.
*/
+ (nullable MBProgressHUD *)HUDForView:(UIView *)view;

/**
* A convenience constructor that initializes the HUD with the view's bounds. Calls the designated constructor with
* view.bounds as the parameter.
*
* @param view The view instance that will provide the bounds for the HUD. Should be the same instance as
* the HUD's superview (i.e., the view that the HUD will be added to).
*/
- (instancetype)initWithView:(UIView *)view;

/**
* Displays the HUD.
*
* @note You need to make sure that the main thread completes its run loop soon after this method call so that
* the user interface can be updated. Call this method when your task is already set up to be executed in a new thread
* (e.g., when using something like NSOperation or making an asynchronous call like NSURLRequest).
*
* @param animated If set to YES the HUD will appear using the current animationType. If set to NO the HUD will not use
* animations while appearing.
*
* @see animationType
*/
- (void)showAnimated:(BOOL)animated;

/**
* Hides the HUD. This still calls the hudWasHidden: delegate. This is the counterpart of the show: method. Use it to
* hide the HUD when your task completes.
*
* @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
* animations while disappearing.
*
* @see animationType
*/
- (void)hideAnimated:(BOOL)animated;

/**
* Hides the HUD after a delay. This still calls the hudWasHidden: delegate. This is the counterpart of the show: method. Use it to
* hide the HUD when your task completes.
*
* @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
* animations while disappearing.
* @param delay Delay in seconds until the HUD is hidden.
*
* @see animationType
*/
- (void)hideAnimated:(BOOL)animated afterDelay:(NSTimeInterval)delay;

/**
* The HUD delegate object. Receives HUD state notifications.
*/

@property (weak, nonatomic, nullable) id<MBProgressHUDDelegate> delegate;

/**
* Called after the HUD is hiden.
*/
@property (copy, nullable) MBProgressHUDCompletionBlock completionBlock;

/*
* Grace period is the time (in seconds) that the invoked method may be run without
* showing the HUD. If the task finishes before the grace time runs out, the HUD will
* not be shown at all.
* This may be used to prevent HUD display for very short tasks.
* Defaults to 0 (no grace time).
*/
@property (assign, nonatomic) NSTimeInterval graceTime;

/**
* The minimum time (in seconds) that the HUD is shown.
* This avoids the problem of the HUD being shown and than instantly hidden.
* Defaults to 0 (no minimum show time).
*/
@property (assign, nonatomic) NSTimeInterval minShowTime;

/**
* Removes the HUD from its parent view when hidden.
* Defaults to NO.
*/
@property (assign, nonatomic) BOOL removeFromSuperViewOnHide;

/// @name Appearance

/**
* MBProgressHUD operation mode. The default is MBProgressHUDModeIndeterminate.
*/
@property (assign, nonatomic) MBProgressHUDMode mode;

/**
* A color that gets forwarded to all labels and supported indicators. Also sets the tintColor
* for custom views on iOS 7+. Set to nil to manage color individually.
* Defaults to semi-translucent black on iOS 7 and later and white on earlier iOS versions.
*/
@property (strong, nonatomic, nullable) UIColor *contentColor UI_APPEARANCE_SELECTOR;

/**
* The animation type that should be used when the HUD is shown and hidden.
*/
@property (assign, nonatomic) MBProgressHUDAnimation animationType UI_APPEARANCE_SELECTOR;

/**
* The bezel offset relative to the center of the view. You can use MBProgressMaxOffset
* and -MBProgressMaxOffset to move the HUD all the way to the screen edge in each direction.
* E.g., CGPointMake(0.f, MBProgressMaxOffset) would position the HUD centered on the bottom edge.
*/
@property (assign, nonatomic) CGPoint offset UI_APPEARANCE_SELECTOR;

/**
* The amount of space between the HUD edge and the HUD elements (labels, indicators or custom views).
* This also represents the minimum bezel distance to the edge of the HUD view.
* Defaults to 20.f
*/
@property (assign, nonatomic) CGFloat margin UI_APPEARANCE_SELECTOR;

/**
* The minimum size of the HUD bezel. Defaults to CGSizeZero (no minimum size).
*/
@property (assign, nonatomic) CGSize minSize UI_APPEARANCE_SELECTOR;

/**
* Force the HUD dimensions to be equal if possible.
*/
@property (assign, nonatomic, getter = isSquare) BOOL square UI_APPEARANCE_SELECTOR;

/**
* When enabled, the bezel center gets slightly affected by the device accelerometer data.
* Has no effect on iOS < 7.0. Defaults to YES.
*/
@property (assign, nonatomic, getter=areDefaultMotionEffectsEnabled) BOOL defaultMotionEffectsEnabled UI_APPEARANCE_SELECTOR;

/// @name Progress

/**
* The progress of the progress indicator, from 0.0 to 1.0. Defaults to 0.0.
*/
@property (assign, nonatomic) float progress;

/// @name ProgressObject

/**
* The NSProgress object feeding the progress information to the progress indicator.
*/
@property (strong, nonatomic, nullable) NSProgress *progressObject;

/// @name Views

/**
* The view containing the labels and indicator (or customView).
*/
@property (strong, nonatomic, readonly) MBBackgroundView *bezelView;

/**
* View covering the entire HUD area, placed behind bezelView.
*/
@property (strong, nonatomic, readonly) MBBackgroundView *backgroundView;

/**
* The UIView (e.g., a UIImageView) to be shown when the HUD is in MBProgressHUDModeCustomView.
* The view should implement intrinsicContentSize for proper sizing. For best results use approximately 37 by 37 pixels.
*/
@property (strong, nonatomic, nullable) UIView *customView;

/**
* A label that holds an optional short message to be displayed below the activity indicator. The HUD is automatically resized to fit
* the entire text.
*/
@property (strong, nonatomic, readonly) UILabel *label;

/**
* A label that holds an optional details message displayed below the labelText message. The details text can span multiple lines.
*/
@property (strong, nonatomic, readonly) UILabel *detailsLabel;

/**
* A button that is placed below the labels. Visible only if a target / action is added.
*/
@property (strong, nonatomic, readonly) UIButton *button;

@end


@protocol MBProgressHUDDelegate <NSObject>

@optional

/**
* Called after the HUD was fully hidden from the screen.
*/
- (void)hudWasHidden:(MBProgressHUD *)hud;

@end


/**
* A progress view for showing definite progress by filling up a circle (pie chart).
*/
@interface MBRoundProgressView : UIView

/**
* Progress (0.0 to 1.0)
*/
@property (nonatomic, assign) float progress;

/**
* Indicator progress color.
* Defaults to white [UIColor whiteColor].
*/
@property (nonatomic, strong) UIColor *progressTintColor;

/**
* Indicator background (non-progress) color.
* Only applicable on iOS versions older than iOS 7.
* Defaults to translucent white (alpha 0.1).
*/
@property (nonatomic, strong) UIColor *backgroundTintColor;

/*
* Display mode - NO = round or YES = annular. Defaults to round.
*/
@property (nonatomic, assign, getter = isAnnular) BOOL annular;

@end


/**
* A flat bar progress view.
*/
@interface MBBarProgressView : UIView

/**
* Progress (0.0 to 1.0)
*/
@property (nonatomic, assign) float progress;

/**
* Bar border line color.
* Defaults to white [UIColor whiteColor].
*/
@property (nonatomic, strong) UIColor *lineColor;

/**
* Bar background color.
* Defaults to clear [UIColor clearColor];
*/
@property (nonatomic, strong) UIColor *progressRemainingColor;

/**
* Bar progress color.
* Defaults to white [UIColor whiteColor].
*/
@property (nonatomic, strong) UIColor *progressColor;

@end


@interface MBBackgroundView : UIView

/**
* The background style.
* Defaults to MBProgressHUDBackgroundStyleBlur on iOS 7 or later and MBProgressHUDBackgroundStyleSolidColor otherwise.
* @note Due to iOS 7 not supporting UIVisualEffectView, the blur effect differs slightly between iOS 7 and later versions.
*/
@property (nonatomic) MBProgressHUDBackgroundStyle style;

/**
* The background color or the blur tint color.
* @note Due to iOS 7 not supporting UIVisualEffectView, the blur effect differs slightly between iOS 7 and later versions.
*/
@property (nonatomic, strong) UIColor *color;

@end

@interface MBProgressHUD (Deprecated)

+ (NSArray *)allHUDsForView:(UIView *)view __attribute__((deprecated("Store references when using more than one HUD per view.")));
+ (NSUInteger)hideAllHUDsForView:(UIView *)view animated:(BOOL)animated __attribute__((deprecated("Store references when using more than one HUD per view.")));

- (id)initWithWindow:(UIWindow *)window __attribute__((deprecated("Use initWithView: instead.")));

- (void)show:(BOOL)animated __attribute__((deprecated("Use showAnimated: instead.")));
- (void)hide:(BOOL)animated __attribute__((deprecated("Use hideAnimated: instead.")));
- (void)hide:(BOOL)animated afterDelay:(NSTimeInterval)delay __attribute__((deprecated("Use hideAnimated:afterDelay: instead.")));

- (void)showWhileExecuting:(SEL)method onTarget:(id)target withObject:(id)object animated:(BOOL)animated __attribute__((deprecated("Use GCD directly.")));
- (void)showAnimated:(BOOL)animated whileExecutingBlock:(dispatch_block_t)block __attribute__((deprecated("Use GCD directly.")));
- (void)showAnimated:(BOOL)animated whileExecutingBlock:(dispatch_block_t)block completionBlock:(nullable MBProgressHUDCompletionBlock)completion __attribute__((deprecated("Use GCD directly.")));
- (void)showAnimated:(BOOL)animated whileExecutingBlock:(dispatch_block_t)block onQueue:(dispatch_queue_t)queue __attribute__((deprecated("Use GCD directly.")));
- (void)showAnimated:(BOOL)animated whileExecutingBlock:(dispatch_block_t)block onQueue:(dispatch_queue_t)queue
completionBlock:(nullable MBProgressHUDCompletionBlock)completion __attribute__((deprecated("Use GCD directly.")));
@property (assign) BOOL taskInProgress __attribute__((deprecated("No longer needed.")));

@property (nonatomic, copy) NSString *labelText __attribute__((deprecated("Use label.text instead.")));
@property (nonatomic, strong) UIFont *labelFont __attribute__((deprecated("Use label.font instead.")));
@property (nonatomic, strong) UIColor *labelColor __attribute__((deprecated("Use label.textColor instead.")));
@property (nonatomic, copy) NSString *detailsLabelText __attribute__((deprecated("Use detailsLabel.text instead.")));
@property (nonatomic, strong) UIFont *detailsLabelFont __attribute__((deprecated("Use detailsLabel.font instead.")));
@property (nonatomic, strong) UIColor *detailsLabelColor __attribute__((deprecated("Use detailsLabel.textColor instead.")));
@property (assign, nonatomic) CGFloat opacity __attribute__((deprecated("Customize bezelView properties instead.")));
@property (strong, nonatomic) UIColor *color __attribute__((deprecated("Customize the bezelView color instead.")));
@property (assign, nonatomic) CGFloat xOffset __attribute__((deprecated("Set offset.x instead.")));
@property (assign, nonatomic) CGFloat yOffset __attribute__((deprecated("Set offset.y instead.")));
@property (assign, nonatomic) CGFloat cornerRadius __attribute__((deprecated("Set bezelView.layer.cornerRadius instead.")));
@property (assign, nonatomic) BOOL dimBackground __attribute__((deprecated("Customize HUD background properties instead.")));
@property (strong, nonatomic) UIColor *activityIndicatorColor __attribute__((deprecated("Use UIAppearance to customize UIActivityIndicatorView. E.g.: [UIActivityIndicatorView appearanceWhenContainedIn:[MBProgressHUD class], nil].color = [UIColor redColor];")));
@property (atomic, assign, readonly) CGSize size __attribute__((deprecated("Get the bezelView.frame.size instead.")));

@end

NS_ASSUME_NONNULL_END

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include $(THEOS)/makefiles/common.mk

TWEAK_NAME = AntennaGIFDL
AntennaGIFDL_FILES = Tweak.xm MBProgressHUD.m
AntennaGIFDL_FRAMEWORKS = Photos AssetsLibrary UIKit CoreGraphics QuartzCore
AntennaGIFDL_CFLAGS = -fobjc-arc
include $(THEOS_MAKE_PATH)/tweak.mk

after-install::
install.exec "killall -9 amrc"

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# AntennaGIFDL

Download GIFs from Antenna natively

## Installation

Go to Releases and download latest deb & install with iFile/Filza
OR

Clone repo and compile with theos


## Usage

NOTE: You MUST enable photo access to be able to save media

### Save GIF
* Click GIF to get into full-screen GIF mode
* Long press & select "Save GIF"

## Contributing

1. Fork it!
2. Create your feature branch: `git checkout -b my-new-feature`
3. Commit your changes: `git commit -am 'Add some feature'`
4. Push to the branch: `git push origin my-new-feature`
5. Submit a pull request :D

## History/Changelog

#### 1.0.0 (1/3/2017)
* Initial Release

## Credits

Made by [Gh0stByte](http://twitter.com/Gh0stByte)

Suggestion by /u/GiraffeFactor

## License

TODO: Write license

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Tweak.xm View File

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#import <Photos/Photos.h>
#import <AssetsLibrary/AssetsLibrary.h>
#import "MBProgressHUD.h"

@interface RCGIFViewController : UIViewController
@property(assign, nonatomic) NSURL *mp4URL;
@end

#define SETUP_LONGPRESS_ONCONTROLLER UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(handleLongPress:)]; longPress.minimumPressDuration = 1.5; [self.view addGestureRecognizer:longPress];


%hook RCGIFViewController

-(void)viewDidLoad
{
SETUP_LONGPRESS_ONCONTROLLER
%orig;
}

%new
-(void)handleLongPress:(UILongPressGestureRecognizer *)sender
{
UIAlertController *actionSheet = [UIAlertController alertControllerWithTitle:nil message:nil preferredStyle:UIAlertControllerStyleActionSheet];

[actionSheet addAction:[UIAlertAction actionWithTitle:@"Cancel" style:UIAlertActionStyleCancel handler:^(UIAlertAction *action) {
[sender setEnabled:YES];
// Cancel button tappped.
[self dismissViewControllerAnimated:YES completion:^{
}];
}]];

[actionSheet addAction:[UIAlertAction actionWithTitle:@"Save Video" style:UIAlertActionStyleDefault handler:^(UIAlertAction *action) {
MBProgressHUD *hud = [MBProgressHUD showHUDAddedTo:self.view animated:YES];
hud.label.text = @"Downloading";
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
NSLog(@"Downloading Started");
NSURL *url = self.mp4URL;
NSData *urlData = [NSData dataWithContentsOfURL:url];
if ( urlData )
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];

NSString *filePath = [NSString stringWithFormat:@"%@/%@", documentsDirectory,@"tempVideo.mp4"];

dispatch_async(dispatch_get_main_queue(), ^{
hud.label.text = @"Saving";
[urlData writeToFile:filePath atomically:YES];
NSLog(@"File Saved !");
hud.label.text = @"Importing";
[sender setEnabled:YES];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
[[[ALAssetsLibrary alloc] init] writeVideoAtPathToSavedPhotosAlbum:[NSURL URLWithString:[NSString stringWithFormat:@"%@/%@", documentsDirectory,@"tempVideo.mp4"]] completionBlock:^(NSURL *assetURL, NSError *error) {

if(assetURL) {
hud.label.text = @"DONE!";
[hud hideAnimated:YES];
} else {
hud.label.text = @"ERROR. Try Again.";
}
}];


});
}

});

[self dismissViewControllerAnimated:YES completion:^{
}];
}]];

// Present action sheet.
[self presentViewController:actionSheet animated:YES completion:nil];
}


%end

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control View File

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Package: gg.gh0stbyte.antennagifdl
Name: AntennaGIFDL
Depends: mobilesubstrate
Version: 1.0.0
Architecture: iphoneos-arm
Description: Download GIFs from Antenna Reddit Client
Maintainer: Gh0stByte
Author: Gh0stByte
Section: Tweaks

BIN
gg.gh0stbyte.antennagifdl_1.0.0_iphoneos-arm.deb View File


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