Bring the 3D Touch tick sound for Apps from iOS 13 to iOS 12 and lower
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  1. #import "Tick.h"
  2. void playSound() {
  3. int loudness = [loudnessLevel intValue];
  4. SystemSoundID sound = 0;
  5. AudioServicesDisposeSystemSoundID(sound);
  6. if (loudness == 0) {
  7. AudioServicesCreateSystemSoundID((CFURLRef) CFBridgingRetain([NSURL fileURLWithPath:@"/Library/Application Support/Tick/tick.caf"]), &sound);
  8. } else if (loudness == 1) {
  9. AudioServicesCreateSystemSoundID((CFURLRef) CFBridgingRetain([NSURL fileURLWithPath:@"/Library/Application Support/Tick/tick2.caf"]), &sound);
  10. } else if (loudness == 2) {
  11. AudioServicesCreateSystemSoundID((CFURLRef) CFBridgingRetain([NSURL fileURLWithPath:@"/Library/Application Support/Tick/tick3.caf"]), &sound);
  12. }
  13. AudioServicesPlaySystemSound((SystemSoundID)sound);
  14. }
  15. %group Tick
  16. %hook SBUIIconForceTouchViewController
  17. -(BOOL)presentAnimated:(BOOL)arg1 withCompletionHandler:(/*^block*/id)arg2 {
  18. if (enabled) {
  19. playSound();
  20. }
  21. return %orig;
  22. }
  23. %end
  24. %end
  25. %ctor {
  26. pfs = [[HBPreferences alloc] initWithIdentifier:@"me.shymemoriees.tickpreferences"];
  27. [pfs registerBool:&enabled default:YES forKey:@"Enabled"];
  28. [pfs registerObject:&loudnessLevel default:@"0" forKey:@"Loudness"];
  29. if(enabled)
  30. %init(Tick);
  31. }